=== SAVED CAST: 5 manataketh_1 ===
Normalized points: 64
Raw points: 6

--- NORMALIZED STROKE POINTS (x, y in [0,1], top-left origin) ---
  [ 0]  (0.5762, 0.1450)
  [ 1]  (0.5995, 0.1941)
  [ 2]  (0.6229, 0.2433)
  [ 3]  (0.6463, 0.2925)
  [ 4]  (0.6696, 0.3416)
  [ 5]  (0.6930, 0.3908)
  [ 6]  (0.7163, 0.4400)
  [ 7]  (0.7397, 0.4891)
  [ 8]  (0.7631, 0.5383)
  [ 9]  (0.7864, 0.5875)
  [10]  (0.8098, 0.6367)
  [11]  (0.8331, 0.6858)
  [12]  (0.8565, 0.7350)
  [13]  (0.8799, 0.7842)
  [14]  (0.9032, 0.8333)
  [15]  (0.9266, 0.8825)
  [16]  (0.9499, 0.9317)
  [17]  (0.9170, 0.9478)
  [18]  (0.8627, 0.9515)
  [19]  (0.8083, 0.9552)
  [20]  (0.7540, 0.9589)
  [21]  (0.6997, 0.9625)
  [22]  (0.6454, 0.9662)
  [23]  (0.5911, 0.9699)
  [24]  (0.5368, 0.9736)
  [25]  (0.4825, 0.9773)
  [26]  (0.4282, 0.9809)
  [27]  (0.3738, 0.9846)
  [28]  (0.3195, 0.9883)
  [29]  (0.2652, 0.9920)
  [30]  (0.2109, 0.9956)
  [31]  (0.1566, 0.9993)
  [32]  (0.1049, 1.0000)
  [33]  (0.1007, 0.9457)
  [34]  (0.0964, 0.8915)
  [35]  (0.0922, 0.8372)
  [36]  (0.0880, 0.7829)
  [37]  (0.0838, 0.7286)
  [38]  (0.0796, 0.6744)
  [39]  (0.0754, 0.6201)
  [40]  (0.0711, 0.5658)
  [41]  (0.0669, 0.5115)
  [42]  (0.0627, 0.4573)
  [43]  (0.0585, 0.4030)
  [44]  (0.0543, 0.3487)
  [45]  (0.0501, 0.2945)
  [46]  (0.0658, 0.2496)
  [47]  (0.1104, 0.2184)
  [48]  (0.1551, 0.1872)
  [49]  (0.1997, 0.1560)
  [50]  (0.2443, 0.1248)
  [51]  (0.2889, 0.0936)
  [52]  (0.3335, 0.0624)
  [53]  (0.3781, 0.0312)
  [54]  (0.4227, 0.0000)
  [55]  (0.4659, 0.0259)
  [56]  (0.5089, 0.0593)
  [57]  (0.5519, 0.0927)
  [58]  (0.5949, 0.1261)
  [59]  (0.6379, 0.1595)
  [60]  (0.6808, 0.1929)
  [61]  (0.7238, 0.2263)
  [62]  (0.7668, 0.2597)
  [63]  (0.8098, 0.2930)

--- KEY VERTICES (corners with angle < 120 degrees) ---
  V0  (0.9499, 0.9317)  angle=89.3 deg
  V1  (0.1049, 1.0000)  angle=86.3 deg
  V2  (0.0658, 0.2496)  angle=35.6 deg
  V3  (0.4227, 0.0000)  angle=66.0 deg

--- SUGGESTED DOT TEMPLATE FORMAT ---
// Paste into SpellGestureTracker.java getDotTemplates():
new DotTemplate(DetectedPattern.SPELL_NAME, "description",
    new double[][] {
        // pick key dots from vertices above
    },
    new int[][] {
        // define connections between dots
    }
),
